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Nico de Poel
548b72aed1
Minor bits:
- Consolidate FMOD closing code into a single method
- Added some experimental (commented-out) code to test running multiple instances of Quake
- Extra validation checks in FMOD music code
- Removed QuakeSpasm "feature" that skipped the demo reel at startup
5 years ago
..
Data
Reimplemented uploading of alias model data, which now includes all vertex, triangle index and UV data
5 years ago
Modules
Split all of the callback modules' native interop boilerplate code off into separate partial class files, to keep the actual logic code clean and easy to read.
5 years ago
AudioManager.cs
Minor bits:
5 years ago
AudioManager.cs.meta
Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
5 years ago
Bootstrap.cs
Added the ability to start one of the mission packs and to test mods
5 years ago
Bootstrap.cs.meta
Added Unity code to interop with Quake DLL and test initialization from a Unity scene.
5 years ago
CallbackHandler.cs
Modifications to make UniQuake work with a new engine DLL based on QuakeSpasm:
5 years ago
CallbackHandler.cs.meta
Moved all of the callbacks interop code into a separate class with a base class for some common abstractions. Allows for better organization of callbacks as the list grows.
5 years ago
Data.meta
Some renaming and reorganization
5 years ago
Modules.meta
Some renaming and reorganization
5 years ago
QuakeParms.cs
Modifications to make UniQuake work with a new engine DLL based on QuakeSpasm:
5 years ago
QuakeParms.cs.meta
More code organization; putting QuakeParms in its own file and encapsulating the nitty gritty unmanaged code details, to make things overall more readable.
5 years ago
SystemLibrary.cs
Reworked library loading so that the native DLL and its functions are now loaded dynamically using native LoadLibrary/GetProcAddress calls and can be freed again with FreeLibrary. This allows the library to be unloaded while in the Unity Editor, making iteration on native code easier, and it's a first step on the way to loading multiple Quake instances simultaneously.
5 years ago
SystemLibrary.cs.meta
Reworked library loading so that the native DLL and its functions are now loaded dynamically using native LoadLibrary/GetProcAddress calls and can be freed again with FreeLibrary. This allows the library to be unloaded while in the Unity Editor, making iteration on native code easier, and it's a first step on the way to loading multiple Quake instances simultaneously.
5 years ago
UniQuake.cs
Minor bits:
5 years ago
UniQuake.cs.meta
Renamed UniQuake files and functions to have consistent casing
5 years ago