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Nico de Poel 5598ceeeed Group surfaces based on texture and lightmap, while keeping them grouped inside each brush submodel 5 years ago
Assets Group surfaces based on texture and lightmap, while keeping them grouped inside each brush submodel 5 years ago
Packages Updated project to Unity 2020.3.7 5 years ago
ProjectSettings Fixed some minor issues related to Unity update 5 years ago
engine Renamed stub_vidgl to vid_uniquake because it contains more than just some stubs (and will get more things added in the future) 5 years ago
.gitignore Added more cruft to the ignore list 5 years ago