You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Nico de Poel 604cc15eaf Replaced the OpenGL headers in portable mode with bog standard ones taken from the Mesa3D project. This removes the last dependencies on SDL code and will help in the pursuit of true portability. 5 years ago
Assets Use ref when passing structs by pointer through P/Invoke. This fixes positions and angles not being updated correctly in 32-bit builds. This was not a problem in 64-bit mode (probably because an entire vec3_t fits into a single register and the call is optimized as such) but it is in 32-bit mode. 5 years ago
Packages Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
ProjectSettings Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
engine Replaced the OpenGL headers in portable mode with bog standard ones taken from the Mesa3D project. This removes the last dependencies on SDL code and will help in the pursuit of true portability. 5 years ago
.gitignore Added more cruft to the ignore list 5 years ago