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Nico de Poel 612dbca12a Improved particle trail management: instead of instantiating many tiny particle effects for each segment of the trail, instantiate a single particle trail effect and attach it to the entity. The particle system is made looping and simulates in world space, to have it create a proper trail. Particle trails are destroyed with a delay when detached from their entity, so that the particles have the time to finish their simulation. 5 years ago
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Materials Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Particles Improved particle trail management: instead of instantiating many tiny particle effects for each segment of the trail, instantiate a single particle trail effect and attach it to the entity. The particle system is made looping and simulates in world space, to have it create a proper trail. Particle trails are destroyed with a delay when detached from their entity, so that the particles have the time to finish their simulation. 5 years ago
GLQuake.asset First version of particle trail, supporting rocket trail, smoke trail and blood trail. 5 years ago
GLQuake.asset.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Materials.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Particles.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Software.asset First version of particle trail, supporting rocket trail, smoke trail and blood trail. 5 years ago
Software.asset.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago