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using UnityEngine;
public partial class RenderModule
{
private readonly UniQuake uq;
public RenderModule(UniQuake uniQuake)
{
uq = uniQuake;
BuildCallbacks();
}
private int UploadAliasModel(string name, QAliasHeader header, QTriVertex[][] poseVertices, QTriangle[] triangles, QSTVert[] stVertices)
{
Debug.Log($"Alias model '{name}' with {header.numVerts} vertices, {header.numTriangles} triangles, {header.numFrames} frame(s)");
return 1;
}
}