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Nico de Poel 7d0795d1aa Updated FMOD libraries to 2.02.03 (latest stable release branch) 4 years ago
Assets Rewrote surface grouping method to be iterative instead of tail-recursive. Fixes potential stack overflow issues when loading particularly large and complex maps. 5 years ago
Packages Upgraded project to Unity 2020.3.15 and updated packages 5 years ago
ProjectSettings Optimized lightmap uploads by converting the raw byte pointer from Quake to a NativeArray (unsafe code required) and passing that directly to SetPixelData. This does away with the extra copying step and removes garbage created by Texture2D's implementation. 5 years ago
engine Updated FMOD libraries to 2.02.03 (latest stable release branch) 4 years ago
.gitignore Changed speed modifier for core part of rocket explosion to a curve, which looks better 5 years ago