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uniquake/engine/Windows
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Nico de Poel 834ff9a794
First test converting models from Quake into Unity meshes, including normals and UVs. It's still far from perfect (back side UVs are not handled at all yet) but it's a good demonstration of what will be possible.
5 years ago
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SDL2 Added SDL2 library files that were previously ignored 5 years ago
VisualStudio Added a build configuration which will only include portable code, i.e. no dependencies on SDL, OpenGL or native Windows libraries 5 years ago
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