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Nico de Poel 95a89be509 Set and remove view entity model; this makes the weapon model appear correctly in first-person view 5 years ago
Assets Reworked coordinate and rotation conversion from Quake to Unity. It still feels weird, but entity models are now seemingly oriented correctly, and some strange edge cases with entities rotating in the wrong direction have been cleared up. 5 years ago
Packages Updated project to Unity 2020.3.7 5 years ago
ProjectSettings Fixed some minor issues related to Unity update 5 years ago
engine Set and remove view entity model; this makes the weapon model appear correctly in first-person view 5 years ago
.gitignore Added more cruft to the ignore list 5 years ago