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uniquake/engine/Windows
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Nico de Poel 96d2a1fe7b
First setup to upload brush models (specifically: the world model) from Quake to Unity. Updated the QWorld class to include the fields added by QuakeSpasm.
5 years ago
..
SDL2 Added SDL2 library files that were previously ignored 5 years ago
VisualStudio Added a build configuration which will only include portable code, i.e. no dependencies on SDL, OpenGL or native Windows libraries 5 years ago
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