Home Explore Help
Sign In
ndepoel
/
uniquake
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
23 Commits
3 Branches
0 Tags
73 MiB
C 85.1%
C# 10.9%
C++ 2.9%
HTML 0.6%
Objective-C 0.2%
 
 
 
 
 
Tree: 9be3852e55
console
master
readme
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '9be3852e55'
${ noResults }
uniquake/Assets
History
Nico de Poel 9be3852e55
First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
5 years ago
..
Scenes Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
Scripts Replaced native file I/O functions with managed versions implemented in Unity. Worked first try! :D 5 years ago
Scenes.meta First commit of an empty Unity project with some basic setup: 5 years ago
Scripts.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
Powered by Gitea Version: 1.14.1 Page: 61ms Template: 14ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3