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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_fullbright.c: fullbright pixel processing
// Developed by Jacques Krige
// Ultimate Quake Engine
// http://www.jacqueskrige.com
#include "quakedef.h"
qboolean GL_FullbrightTexture (byte *in, byte *out, int width, int height)
{
int i, j;
int p;
int numpixels;
qboolean fbtex;
numpixels = width * height;
fbtex = false;
// check if this texture has fullbrights
for (i = 0; i < numpixels; i++)
{
p = in[i];
if (p > 238 && p != 255)
{
fbtex = true;
break;
}
}
// replace non fullbrights with black
if (fbtex == true)
{
for (i = 0, j = 0; i < numpixels; i++, j+=4)
{
if (in[i] < 239)
in[i] = 0;
p = in[i];
if (p == 0)
{
out[j+0] = 0;
out[j+1] = 0;
out[j+2] = 0;
out[j+3] = 255;
}
else if (p == 255)
{
out[j+0] = 0;
out[j+1] = 0;
out[j+2] = 0;
out[j+3] = 0;
}
else
{
out[j+0] = host_basepal[(p*3)+0];
out[j+1] = host_basepal[(p*3)+1];
out[j+2] = host_basepal[(p*3)+2];
out[j+3] = 255;
}
}
}
return fbtex;
}