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Nico de Poel 9c5e00b8a0 Modified callback conventions so that the paradigm is more Unity implementing system calls required by Quake in whatever way works best, rather than Quake calling specific Unity functions. 5 years ago
Assets Modified callback conventions so that the paradigm is more Unity implementing system calls required by Quake in whatever way works best, rather than Quake calling specific Unity functions. 5 years ago
Packages First commit of an empty Unity project with some basic setup: 5 years ago
ProjectSettings Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
engine Modified callback conventions so that the paradigm is more Unity implementing system calls required by Quake in whatever way works best, rather than Quake calling specific Unity functions. 5 years ago
.gitignore Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago