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Nico de Poel 9c5e00b8a0 Modified callback conventions so that the paradigm is more Unity implementing system calls required by Quake in whatever way works best, rather than Quake calling specific Unity functions. 5 years ago
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fmod.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod.hpp Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_codec.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_dsp.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_errors.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_memoryinfo.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_output.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago