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uniquake/engine/Windows
History
Nico de Poel a2e16eaf89
Fixed division by zero caused by uninitialized vid struct
5 years ago
..
SDL2 Added SDL2 library files that were previously ignored 5 years ago
VisualStudio Stubbed out the remaining OpenGL calls, disabled everything SDL, ifdef'ed out OpenGL 2.0-related code, and added a new stub for remaining VID_ and GL_ calls. Portable configuration compiles now, though it still crashes at run-time. 5 years ago
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