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Nico de Poel
a479d7246b
Reworked coordinate and rotation conversion from Quake to Unity. It still feels weird, but entity models are now seemingly oriented correctly, and some strange edge cases with entities rotating in the wrong direction have been cleared up.
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5 years ago |
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uniquake.sln
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Added a build configuration which will only include portable code, i.e. no dependencies on SDL, OpenGL or native Windows libraries
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5 years ago |
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uniquake.vcxproj
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First bits of entity logic: assign alias models, update transform and animation, remove entity. Still lots of problems to solve, but it's starting to do something.
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5 years ago |
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uniquake.vcxproj.filters
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First bits of entity logic: assign alias models, update transform and animation, remove entity. Still lots of problems to solve, but it's starting to do something.
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5 years ago |