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Nico de Poel a8defed5de Allow game and viewmodel layers to be specified at the level of each UniQuake instance. This will allow multiple instances of the game to run side-by-side with each their own rendering layers. 5 years ago
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AliasModel.cs Start on organization of textures into texture sets, and implemented a basic test for alias model entities, which are now properly textured including fullbright (emissive) textures. 5 years ago
AliasModel.cs.meta Moved some files around 5 years ago
AliasModelAnimator.cs Reworked entity renderer assignment: both MeshRenderer and SkinnedMeshRenderer are created at the same time on init, and are enabled/disabled on demand. 5 years ago
AliasModelAnimator.cs.meta Moved some files around 5 years ago
BrushModel.cs Cache brush surface texture numbers instead of re-marshaling them on each access. Fixes textures getting mixed up on brush model entities after map switch. 5 years ago
BrushModel.cs.meta Moved some files around 5 years ago
TextureSet.cs Organize alias model textures into skins and animation frames 5 years ago
TextureSet.cs.meta Start on organization of textures into texture sets, and implemented a basic test for alias model entities, which are now properly textured including fullbright (emissive) textures. 5 years ago