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88 Commits
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73 MiB
C 85.1%
C# 10.9%
C++ 2.9%
HTML 0.6%
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uniquake/engine/Windows/VisualStudio
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Nico de Poel ab880f9cfb
Added a custom marshaler to decode screen texts received from Quake, which uses single-byte characters and a non-standard character set. Fixes string conversion errors and a fatal exception whenever the "ö" character is printed in the Zerstörer mod.
5 years ago
..
uniquake.sln Added a build configuration which will only include portable code, i.e. no dependencies on SDL, OpenGL or native Windows libraries 5 years ago
uniquake.vcxproj Added a build configuration which will only include portable code, i.e. no dependencies on SDL, OpenGL or native Windows libraries 5 years ago
uniquake.vcxproj.filters Rewrote the BGM system using FMOD, making the whole codec system rather obsolete 5 years ago
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