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uniquake/engine/fmod-4
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Nico de Poel b19df802c7
Reworked library loading so that the native DLL and its functions are now loaded dynamically using native LoadLibrary/GetProcAddress calls and can be freed again with FreeLibrary. This allows the library to be unloaded while in the Unity Editor, making iteration on native code easier, and it's a first step on the way to loading multiple Quake instances simultaneously.
5 years ago
..
inc Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
lib Added FMOD library files (32-bit Windows) which were being ignored by default 5 years ago
fmodex.dll Added FMOD library files (32-bit Windows) which were being ignored by default 5 years ago
fmodexL.dll Added FMOD library files (32-bit Windows) which were being ignored by default 5 years ago
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