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Nico de Poel b19df802c7 Reworked library loading so that the native DLL and its functions are now loaded dynamically using native LoadLibrary/GetProcAddress calls and can be freed again with FreeLibrary. This allows the library to be unloaded while in the Unity Editor, making iteration on native code easier, and it's a first step on the way to loading multiple Quake instances simultaneously. 5 years ago
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fmod.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod.hpp Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_codec.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_dsp.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_errors.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_memoryinfo.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_output.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago