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Nico de Poel b19df802c7 Reworked library loading so that the native DLL and its functions are now loaded dynamically using native LoadLibrary/GetProcAddress calls and can be freed again with FreeLibrary. This allows the library to be unloaded while in the Unity Editor, making iteration on native code easier, and it's a first step on the way to loading multiple Quake instances simultaneously. 5 years ago
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cpp.hint First steps to get a custom DLL built in Debug mode with all of the relevent Quake engine code embedded 5 years ago
mod_uniquake.c First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago
sys_uniquake.c Use custom exceptions to stop control flow in the Quake engine on Error and Quit, and shut down the engine. Doesn't work quite as intended yet (Quit will terminate the entire Unity application for some reason, instead of just Quake) but it's a step in the right direction. 5 years ago
uniquake.c Use custom exceptions to stop control flow in the Quake engine on Error and Quit, and shut down the engine. Doesn't work quite as intended yet (Quit will terminate the entire Unity application for some reason, instead of just Quake) but it's a step in the right direction. 5 years ago
uniquake.h First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago
uniquake.vcxproj First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago
uniquake.vcxproj.filters First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago