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Nico de Poel b1a7505d81 Limit tested video modes even further and skip all display frequencies above 60 Hz, to significantly lower startup times 5 years ago
Assets Callback target pointer is now contained within the struct passed to native. Organized yet more code to move generic GCHandle stuff into the base class. 5 years ago
Packages First commit of an empty Unity project with some basic setup: 5 years ago
ProjectSettings Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
engine Limit tested video modes even further and skip all display frequencies above 60 Hz, to significantly lower startup times 5 years ago
.gitignore Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago