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Nico de Poel b2ad8a5074
Added an opaque target pointer to each callback function, so that Unity can pass an object instance and use that instance when processing callbacks.
5 years ago
..
Scenes Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
Scripts Added an opaque target pointer to each callback function, so that Unity can pass an object instance and use that instance when processing callbacks. 5 years ago
Scenes.meta First commit of an empty Unity project with some basic setup: 5 years ago
Scripts.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
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