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uniquake/Assets/Scripts
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Nico de Poel b2ad8a5074
Added an opaque target pointer to each callback function, so that Unity can pass an object instance and use that instance when processing callbacks.
5 years ago
..
Bootstrap.cs Renamed UniQuake files and functions to have consistent casing 5 years ago
Bootstrap.cs.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
UniQuake.cs Added an opaque target pointer to each callback function, so that Unity can pass an object instance and use that instance when processing callbacks. 5 years ago
UniQuake.cs.meta Renamed UniQuake files and functions to have consistent casing 5 years ago
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