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Nico de Poel
b3175ebb3b
Reworked visual style setup, reducing entity materials to just one material for both alias models and brush models, and turning material creation into a separate step. This makes it more obvious when new materials are created, and allows for more potential customization in sub-classes.
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5 years ago |
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uniquake.sln
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Added a build configuration which will only include portable code, i.e. no dependencies on SDL, OpenGL or native Windows libraries
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5 years ago |
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uniquake.vcxproj
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First bits of entity logic: assign alias models, update transform and animation, remove entity. Still lots of problems to solve, but it's starting to do something.
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5 years ago |
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uniquake.vcxproj.filters
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First bits of entity logic: assign alias models, update transform and animation, remove entity. Still lots of problems to solve, but it's starting to do something.
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5 years ago |