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Nico de Poel b9333527c2 Fixed engine initialization of FMOD to work with the latest version 4 years ago
Assets Updated FMOD libraries to 2.02.03 in the Unity project plugins 4 years ago
Packages Upgraded project to Unity 2020.3.15 and updated packages 5 years ago
ProjectSettings Optimized lightmap uploads by converting the raw byte pointer from Quake to a NativeArray (unsafe code required) and passing that directly to SetPixelData. This does away with the extra copying step and removes garbage created by Texture2D's implementation. 5 years ago
engine Fixed engine initialization of FMOD to work with the latest version 4 years ago
.gitignore Changed speed modifier for core part of rocket explosion to a curve, which looks better 5 years ago