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Nico de Poel ba691ce326 Fixed vid and modestate not being visible in SDL+OpenGL builds 5 years ago
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stub Fixed vid and modestate not being visible in SDL+OpenGL builds 5 years ago
gl_uniquake.c Pass along alias frame type and correctly count the total number of poses in a model, so that the correct number of pose vertices are marshaled and we can identify models that use group frame animations instead of typical single frames. Quake's model formats are weird. 5 years ago
in_uniquake.c Added empty implementation of input module for UniQuake, to take over duties from SDL 5 years ago
net_uniquake.c Removed Windows-specific IPX and TCP/IP LAN drivers from the project and replaced them with a UniQuake net implementation that doesn't actually have any LAN drivers, i.e. only local loopback connections will work. 5 years ago
sys_uniquake.c Stubbed out the remaining OpenGL calls, disabled everything SDL, ifdef'ed out OpenGL 2.0-related code, and added a new stub for remaining VID_ and GL_ calls. Portable configuration compiles now, though it still crashes at run-time. 5 years ago
uniquake.c Added back in acknowledgements. Seems fair. 5 years ago
uniquake.h Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in. 5 years ago