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Nico de Poel bd39eb57cc Added entity lighting support, by forwarding the shade vector and light color from the engine to Unity. The lighting calculations are replicated in the Quake shader. 5 years ago
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Original Changed speed modifier for core part of rocket explosion to a curve, which looks better 5 years ago
Original.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago