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Nico de Poel
bd39eb57cc
Added entity lighting support, by forwarding the shade vector and light color from the engine to Unity. The lighting calculations are replicated in the Quake shader.
This is currently per-pixel shading (as opposed to the more authentic gouraud shading) and it's only applied to alias models at the moment. Brush models will have to be figured out properly.
5 years ago
..
Materials
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
Particles
Changed speed modifier for core part of rocket explosion to a curve, which looks better
5 years ago
GLQuake.asset
First version of particle trail, supporting rocket trail, smoke trail and blood trail.
5 years ago
GLQuake.asset.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
Materials.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
Particles.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
Software.asset
First version of particle trail, supporting rocket trail, smoke trail and blood trail.
5 years ago
Software.asset.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago