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uniquake/engine/UniQuake
History
Nico de Poel bf4a09cfd7
FMOD will copy the sound buffer into its own memory when FMOD_CREATESAMPLE is used, so we don't need to keep the loaded sound files in Hunk memory anymore.
5 years ago
..
gl_uniquake.c Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in. 5 years ago
sys_uniquake.c Resolved compiler errors related to disabling SDL. Now we've just got a ton of linker errors to deal with... 5 years ago
uniquake.c Added a build configuration which will only include portable code, i.e. no dependencies on SDL, OpenGL or native Windows libraries 5 years ago
uniquake.h Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in. 5 years ago
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