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73 MiB
C 85.1%
C# 10.9%
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HTML 0.6%
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uniquake/engine/projects/uniquake
History
Nico de Poel cb8bb17c63
Replaced native file I/O functions with managed versions implemented in Unity. Worked first try! :D
5 years ago
..
cpp.hint First steps to get a custom DLL built in Debug mode with all of the relevent Quake engine code embedded 5 years ago
sys_uniquake.c Replaced native file I/O functions with managed versions implemented in Unity. Worked first try! :D 5 years ago
uniquake.c Moved native Sys_ calls into their own separate compilation unit, and removed some auto-generated Windows garbage 5 years ago
uniquake.h Replaced native file I/O functions with managed versions implemented in Unity. Worked first try! :D 5 years ago
uniquake.vcxproj Moved native Sys_ calls into their own separate compilation unit, and removed some auto-generated Windows garbage 5 years ago
uniquake.vcxproj.filters Moved native Sys_ calls into their own separate compilation unit, and removed some auto-generated Windows garbage 5 years ago
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