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Nico de Poel cd03b692fd Set skin before setting initial entity model. Fixes wrong skin on some objects that don't receive a later skin update message. 5 years ago
Assets Properly destroy brush model child game objects when clearing an entity's model. Fixes explosive barrels not disappearing when blown up. 5 years ago
Packages Updated project to Unity 2020.3.7 5 years ago
ProjectSettings Fixed some minor issues related to Unity update 5 years ago
engine Set skin before setting initial entity model. Fixes wrong skin on some objects that don't receive a later skin update message. 5 years ago
.gitignore Added more cruft to the ignore list 5 years ago