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Nico de Poel d73d86ce11 Keep hold of surface flag when converting brush model surfaces, and use this to identify liquid surfaces during material creation. Liquids now have their own material with the option to apply alpha blending depending on the type of liquid. 5 years ago
Assets Keep hold of surface flag when converting brush model surfaces, and use this to identify liquid surfaces during material creation. Liquids now have their own material with the option to apply alpha blending depending on the type of liquid. 5 years ago
Packages Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
ProjectSettings Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
engine Set and remove view entity model; this makes the weapon model appear correctly in first-person view 5 years ago
.gitignore Added more cruft to the ignore list 5 years ago