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uniquake/Assets/Scenes
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Nico de Poel d73d86ce11
Keep hold of surface flag when converting brush model surfaces, and use this to identify liquid surfaces during material creation. Liquids now have their own material with the option to apply alpha blending depending on the type of liquid.
Also includes some first bits of particle systems. Not actually used yet.
5 years ago
..
Default.unity Added layer masks to separate game and view model, and added a secondary overlay camera to render the view model separately after the main pass. Fixes gun view model clipping into walls. 5 years ago
Default.unity.meta First commit of an empty Unity project with some basic setup: 5 years ago
DefaultSettings.lighting Disabled Unity lightmapping and tweaked default scene 5 years ago
DefaultSettings.lighting.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
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