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63 Commits
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73 MiB
C 85.1%
C# 10.9%
C++ 2.9%
HTML 0.6%
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uniquake/engine/Windows
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Nico de Poel dedad3b4e4
Use channel's 3D level to handle sounds from the view entity. Fixes player sounds still panning left and right, and simplifies attenuation code.
5 years ago
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SDL2 Added SDL2 library files that were previously ignored 5 years ago
VisualStudio Rewrote the BGM system using FMOD, making the whole codec system rather obsolete 5 years ago
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