..
3dfx.txt
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
WinQuake.sln
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
WinQuake.vcxproj
Upgraded WinQuake project to VS2017 and added some VS ignore rules
5 years ago
anorm_dots.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
anorms.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
bspfile.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
cd_win.c
Started marking stuff in the code that's either platform-dependent (Windows) or graphics API-dependent (OpenGL), with a new build Portable configuration that will eventually only compile the plain portable C portions of the code.
5 years ago
cdaudio.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
cl_demo.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
cl_input.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
cl_main.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
cl_parse.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
cl_tent.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
client.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
cmd.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
cmd.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
common.c
First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
5 years ago
common.h
First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
5 years ago
conproc.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
conproc.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
console.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
console.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
crc.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
crc.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
cvar.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
cvar.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
draw.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
gl_draw.c
Started marking stuff in the code that's either platform-dependent (Windows) or graphics API-dependent (OpenGL), with a new build Portable configuration that will eventually only compile the plain portable C portions of the code.
5 years ago
gl_fullbright.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
gl_fullbright.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
gl_mesh.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
gl_model.c
Reimplemented uploading of alias model data, which now includes all vertex, triangle index and UV data
5 years ago
gl_model.h
Reimplemented uploading of alias model data, which now includes all vertex, triangle index and UV data
5 years ago
gl_refrag.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
gl_rlight.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
gl_rmain.c
Started marking stuff in the code that's either platform-dependent (Windows) or graphics API-dependent (OpenGL), with a new build Portable configuration that will eventually only compile the plain portable C portions of the code.
5 years ago
gl_rmisc.c
Started marking stuff in the code that's either platform-dependent (Windows) or graphics API-dependent (OpenGL), with a new build Portable configuration that will eventually only compile the plain portable C portions of the code.
5 years ago
gl_rsurf.c
Started marking stuff in the code that's either platform-dependent (Windows) or graphics API-dependent (OpenGL), with a new build Portable configuration that will eventually only compile the plain portable C portions of the code.
5 years ago
gl_screen.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
gl_test.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
gl_vidnt.c
Limit tested video modes even further and skip all display frequencies above 60 Hz, to significantly lower startup times
5 years ago
gl_warp.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
gl_warp_sin.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
glext.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
glqnotes.txt
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
glquake.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
host.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
host_cmd.c
Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
5 years ago
in_win.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
input.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
keys.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
keys.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
mathlib.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
mathlib.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
menu.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
menu.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
modelgen.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
net.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
net_dgrm.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
net_dgrm.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
net_loop.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
net_loop.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
net_main.c
First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
5 years ago
net_vcr.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
net_vcr.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
net_win.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
net_wins.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
net_wins.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
net_wipx.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
net_wipx.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
pr_cmds.c
Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
5 years ago
pr_comp.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
pr_edict.c
Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
5 years ago
pr_exec.c
Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
5 years ago
progdefs.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
progdefs.q1
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
progdefs.q2
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
progs.h
Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
5 years ago
protocol.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
quake.bmp
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
quake.ico
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
quakedef.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
r_part.c
Started marking stuff in the code that's either platform-dependent (Windows) or graphics API-dependent (OpenGL), with a new build Portable configuration that will eventually only compile the plain portable C portions of the code.
5 years ago
render.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
resource.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
sbar.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
sbar.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
screen.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
server.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
snd_dma.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
snd_fmod.c
Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
5 years ago
snd_fmod.h
Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
5 years ago
snd_mem.c
First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
5 years ago
snd_mix.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
snd_win.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
sound.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
spritegn.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
sv_main.c
Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
5 years ago
sv_move.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
sv_phys.c
Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
5 years ago
sv_user.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
sys.h
First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
5 years ago
sys_win.c
First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels.
5 years ago
unzip.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
unzip.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
vid.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
vid_gamma.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
vid_gamma.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
view.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
view.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
wad.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
wad.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
wglext.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
winquake.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
winquake.rc
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
world.c
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
world.h
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
wqreadme.txt
Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin
5 years ago
zone.c
Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
5 years ago
zone.h
Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D
5 years ago