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Nico de Poel e4903ca391 Made a start on scriptable visual styles, which encompasses material templates, mesh renderer configuration and texture assignment. The default implementation is based on the GLQuake look, but everything can be overridden to create completely new visual styles. 5 years ago
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fmod.cs Added FMOD Core library to the engine project 5 years ago
fmod.h Added FMOD Core library to the engine project 5 years ago
fmod.hpp Added FMOD Core library to the engine project 5 years ago
fmod_codec.h Added FMOD Core library to the engine project 5 years ago
fmod_common.h Added FMOD Core library to the engine project 5 years ago
fmod_dsp.cs Added FMOD Core library to the engine project 5 years ago
fmod_dsp.h Added FMOD Core library to the engine project 5 years ago
fmod_dsp_effects.h Added FMOD Core library to the engine project 5 years ago
fmod_errors.cs Added FMOD Core library to the engine project 5 years ago
fmod_errors.h Added FMOD Core library to the engine project 5 years ago
fmod_output.h Added FMOD Core library to the engine project 5 years ago