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Nico de Poel e753e1cc34 Recreate the BSP tree structure through a GameObject hierarchy. This gives a bit more insight into the structure of the map data. 5 years ago
Assets Recreate the BSP tree structure through a GameObject hierarchy. This gives a bit more insight into the structure of the map data. 5 years ago
Packages Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
ProjectSettings - Added the option to shut down a UniQuake instance from outside of Quake itself. Useful for when Quake is running headless. 5 years ago
engine Renamed stub_vidgl to vid_uniquake because it contains more than just some stubs (and will get more things added in the future) 5 years ago
.gitignore Added more cruft to the ignore list 5 years ago