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uniquake/engine/Windows
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Nico de Poel e753e1cc34
Recreate the BSP tree structure through a GameObject hierarchy. This gives a bit more insight into the structure of the map data.
5 years ago
..
SDL2 Added SDL2 library files that were previously ignored 5 years ago
VisualStudio Renamed stub_vidgl to vid_uniquake because it contains more than just some stubs (and will get more things added in the future) 5 years ago
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