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Nico de Poel e928833f5e Implemented proper looping of sounds based on cue information from the WAV file header. Also modified Delay function so that it is unaffected by differences in sample rate between the input file and FMOD's mixer. 5 years ago
Assets Set channels with 0 volume to automatically become virtual. This greatly reduces the number of real channels that are being used. 5 years ago
Packages Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
ProjectSettings Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
engine Implemented proper looping of sounds based on cue information from the WAV file header. Also modified Delay function so that it is unaffected by differences in sample rate between the input file and FMOD's mixer. 5 years ago
.gitignore Ignore more files and directories 5 years ago