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Nico de Poel e928833f5e Implemented proper looping of sounds based on cue information from the WAV file header. Also modified Delay function so that it is unaffected by differences in sample rate between the input file and FMOD's mixer. 5 years ago
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RenderModule.Interop.cs Split all of the callback modules' native interop boilerplate code off into separate partial class files, to keep the actual logic code clean and easy to read. 5 years ago
RenderModule.Interop.cs.meta Split all of the callback modules' native interop boilerplate code off into separate partial class files, to keep the actual logic code clean and easy to read. 5 years ago
RenderModule.cs Split all of the callback modules' native interop boilerplate code off into separate partial class files, to keep the actual logic code clean and easy to read. 5 years ago
RenderModule.cs.meta Some renaming and reorganization 5 years ago
SystemModule.Interop.cs Return result of directory creation, so that the game may handle creation errors 5 years ago
SystemModule.Interop.cs.meta Split all of the callback modules' native interop boilerplate code off into separate partial class files, to keep the actual logic code clean and easy to read. 5 years ago
SystemModule.cs Send normal logs to Unity again, but for the Update loop collect all logs and flush the contents only once per frame 5 years ago
SystemModule.cs.meta Some renaming and reorganization 5 years ago