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Nico de Poel e9529687e5 Newlines correction 5 years ago
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cpp.hint First steps to get a custom DLL built in Debug mode with all of the relevent Quake engine code embedded 5 years ago
mod_uniquake.c First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago
sys_uniquake.c Use custom exceptions to stop control flow in the Quake engine on Error and Quit, and shut down the engine. Doesn't work quite as intended yet (Quit will terminate the entire Unity application for some reason, instead of just Quake) but it's a step in the right direction. 5 years ago
uniquake.c Newlines correction 5 years ago
uniquake.h First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago
uniquake.vcxproj Further cleanup of FMOD code, removed all traces of CD audio and switching between CD and MOD music 5 years ago
uniquake.vcxproj.filters Upgraded FMOD to version 2.00.16 (Core libraries only) and included 64-bit Windows libraries. Updated API's where necessary and removed all of the CD audio stuff as FMOD doesn't seem to support this anymore, and we're not interested in it anyway. 5 years ago