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Nico de Poel ecdc9d1f0e Disabled mipmapping on particle sprite so that it gets a very sharp and defined look, similar to QuakeSpasm. 5 years ago
Assets Disabled mipmapping on particle sprite so that it gets a very sharp and defined look, similar to QuakeSpasm. 5 years ago
Packages Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
ProjectSettings First experimental shader using lightmaps, based on URP's Unlit shader. Needed to change the project's Color Space to Gamma for the lightmapped output to look correct. 5 years ago
engine Compile original particle code only when USE_OPENGL is defined. This means the old particle simulations are not being executed when in headless mode. 5 years ago
.gitignore Added some wildcard ignore entries 5 years ago