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uniquake/engine/Windows/SDL2/bin
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Nico de Poel ecdc9d1f0e
Disabled mipmapping on particle sprite so that it gets a very sharp and defined look, similar to QuakeSpasm.
5 years ago
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sdl2-config Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in. 5 years ago
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