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Nico de Poel
eefef2097e
Implemented split tracer trails for e.g. Scrag projectiles using Unity's radial velocity. Probably the least accurate particle effect recreation so far, but this one is very tricky to accurately emulate as it is in Quake.
Also fixed the min/max random color thing for other trails. If we want to pick a random static color between two extremes, then we need to use min/max and not a gradient.
5 years ago
..
Materials
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
Particles
First version of particle trail, supporting rocket trail, smoke trail and blood trail.
5 years ago
GLQuake.asset
First version of particle trail, supporting rocket trail, smoke trail and blood trail.
5 years ago
GLQuake.asset.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
Materials.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
Particles.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
Software.asset
First version of particle trail, supporting rocket trail, smoke trail and blood trail.
5 years ago
Software.asset.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago