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Nico de Poel eefef2097e Implemented split tracer trails for e.g. Scrag projectiles using Unity's radial velocity. Probably the least accurate particle effect recreation so far, but this one is very tricky to accurately emulate as it is in Quake. 5 years ago
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Materials Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Particles First version of particle trail, supporting rocket trail, smoke trail and blood trail. 5 years ago
GLQuake.asset First version of particle trail, supporting rocket trail, smoke trail and blood trail. 5 years ago
GLQuake.asset.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Materials.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Particles.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Software.asset First version of particle trail, supporting rocket trail, smoke trail and blood trail. 5 years ago
Software.asset.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago