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Nico de Poel
eefef2097e
Implemented split tracer trails for e.g. Scrag projectiles using Unity's radial velocity. Probably the least accurate particle effect recreation so far, but this one is very tricky to accurately emulate as it is in Quake.
Also fixed the min/max random color thing for other trails. If we want to pick a random static color between two extremes, then we need to use min/max and not a gradient.
5 years ago
..
BlobExplosion.prefab
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
BlobExplosion.prefab.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
LavaSplash.prefab
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
LavaSplash.prefab.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
Particle.png
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
Particle.png.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
ParticleEffect.prefab
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
ParticleEffect.prefab.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
ParticleExplosion.prefab
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
ParticleExplosion.prefab.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
ParticleTrail.prefab
First version of particle trail, supporting rocket trail, smoke trail and blood trail.
5 years ago
ParticleTrail.prefab.meta
First version of particle trail, supporting rocket trail, smoke trail and blood trail.
5 years ago
RogueExplosion.prefab
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
RogueExplosion.prefab.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
RoundParticle.mat
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
RoundParticle.mat.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
SquareParticle.mat
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
SquareParticle.mat.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
TeleportSplash.prefab
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
TeleportSplash.prefab.meta
Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago