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Nico de Poel
eefef2097e
Implemented split tracer trails for e.g. Scrag projectiles using Unity's radial velocity. Probably the least accurate particle effect recreation so far, but this one is very tricky to accurately emulate as it is in Quake.
Also fixed the min/max random color thing for other trails. If we want to pick a random static color between two extremes, then we need to use min/max and not a gradient.
5 years ago
..
FMOD
Updated FMOD to version 2.01.11 (latest stable)
5 years ago
Quake
First version of particle trail, supporting rocket trail, smoke trail and blood trail.
5 years ago
UniQuake
First version of particle trail, supporting rocket trail, smoke trail and blood trail.
5 years ago
Windows
Added Release configuration for Windows x86 and x86_64
5 years ago
LICENSE.txt
Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
5 years ago
Quakespasm-Music.txt
Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
5 years ago
Quakespasm.html
Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
5 years ago
Quakespasm.txt
Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
5 years ago