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Nico de Poel eefef2097e Implemented split tracer trails for e.g. Scrag projectiles using Unity's radial velocity. Probably the least accurate particle effect recreation so far, but this one is very tricky to accurately emulate as it is in Quake. 5 years ago
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SDL2 Added SDL2 library files that were previously ignored 5 years ago
VisualStudio Added Release configuration for Windows x86 and x86_64 5 years ago