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Nico de Poel eefef2097e Implemented split tracer trails for e.g. Scrag projectiles using Unity's radial velocity. Probably the least accurate particle effect recreation so far, but this one is very tricky to accurately emulate as it is in Quake. 5 years ago
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fmod.cs Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod.h Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod.hpp Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod_codec.h Added FMOD Core library to the engine project 5 years ago
fmod_common.h Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod_dsp.cs Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod_dsp.h Added FMOD Core library to the engine project 5 years ago
fmod_dsp_effects.h Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod_errors.cs Added FMOD Core library to the engine project 5 years ago
fmod_errors.h Added FMOD Core library to the engine project 5 years ago
fmod_output.h Updated FMOD to version 2.01.11 (latest stable) 5 years ago