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uniquake/engine/Windows/VisualStudio
History
Nico de Poel f2cea2847d
Allow console test scene to control the base game that is being used
5 years ago
..
uniquake.sln First modifications to make the engine code compile for PS4 (Orbis SDK). All the code compiles, but we're missing the FMOD linker libraries at the moment. 5 years ago
uniquake.vcxproj Added a mock FMOD project to produce the stub static libraries that we need to link against. UniQuake native library now compiles for PS4, and with a few tweaks to the Unity code it now actually runs on a PS4 devkit as well! 5 years ago
uniquake.vcxproj.filters First bits of entity logic: assign alias models, update transform and animation, remove entity. Still lots of problems to solve, but it's starting to do something. 5 years ago
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