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uniquake/engine/FMOD
History
Nico de Poel fcc41b0154
Replaced previous Lightmapped shader with a generic Quake uber-shader, which is based on the Simple Unlit shader and allows choosing between lightmapped or blinn/phong lit, as well as emissive properties. Applied this to both the Entity and World materials, which is another step towards creating a unified and authentic look.
5 years ago
..
inc Added FMOD Core library to the engine project 5 years ago
lib Added FMOD Core library to the engine project 5 years ago
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